The technical test had a free battlepass with 10 tiers, with 2 player skins at tier 10. Each season, there will be a battle pass with 100 tiers, each of them including at least one reward. Like many games in the Battle Royale genre, Hyper Scape uses a tiered battle pass as a reward system for its players. Viewers watching the game on Twitch can vote, which will help the AI decide what modifications to turn on. Throughout the match the AI host can modify the game world, including revealing every enemy on the game's minimap, giving weapons infinite ammo or turning on a low-gravity mode. When an enemy is killed, they drop a revive point which allows a team to respawn fallen teammates. While Echos can't kill any opponents they are able to "ping" other members of their team to alert them to dangers or points of interest. When a player is killed in the squad game mode, they become an "Echo". Players can only have two weapons and hacks available at a time, although each item can be swapped out during a round. Throughout the game, players can find both weapons as well as special abilities known as "Hacks," such as letting the player transform into a giant ball from which they can bounce around, or letting them become invisible. Alternatively, the game also ends when only one player or team remains. The game however differs in that once the last sector closes, a crown appears, any player that is able to hold on to the crown for 60 seconds is automatically declared the winner. One main difference between Hyper Scape and other popular battle royale games is that in Hyper Scape, insteading of a circle shrinking as the game progresses, random sectors of the map disappear. The game's main mode shares elements with other battle royale games, where up to 100 players are dropped on to a map that slowly shrinks over time with players seeking to eliminate the competition. The game failed to meet expectations from players, with Ubisoft announcing that they would start overhauling the game's gameplay and systems. It received mixed reactions, with praise for its graphics, map design and deviations from the genre but criticism for its unbalanced gunplay and game mechanics. The game was released on Microsoft Windows, PlayStation 4 and Xbox One on August 11, 2020. The open beta for Microsoft Windows was released on July 12, 2020. The game was notable for its integration with video game live streamers which allowed viewers on Twitch to affect the outcome of a match. As detailed in the thread, Hyper Scape has reportedly been built in partnership with Twitch and one of the game's features allows Twitch chat to, "directly impact the game live with game-changing events." Ubisoft's digital summer showcase, Ubisoft Forward, is set to air next Sunday, July 12.Hyper Scape was a free-to-play first-person shooter battle royale game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. The thread also notes that the game is set to enter a closed beta period next week, with a full launch planned on July 12. Sources: today Ubisoft will tease a new game code-named "Prisma Dimensions", which is actually a new AAA multiplayer fast-paced FPS Battle Royale from Ubisoft Montreal (R6, AC) named Hyper Scape /2hza3P7rz1- Rod "4475 SR & Immortal peak" Breslau JAn image shown in the thread appears to offer our first glimpse of the game and its apparent "futuristic virtual world." The game will apparently be free to play for both PC and consoles, with crossplay functionality. According to Slasher's sources, the game was code-named Prisma Dimensions but will run with the title Hyper Scape, and is being developed by Ubisoft Montreal. The information arrives thanks to a thread from esports reporter, Rod Breslau, who has learned from sources that Ubisoft is reportedly prepared to tease the game later on Monday. Ubisoft is reportedly raring up to tease a new FPS Battle Royale game called Hyper Scape.
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